Posts Tagged ‘Elder Scrolls’

What Might Change after the ESO Release Date

What Might Change after the ESO Release Date

We have a few months yet before the vast majority of us will get access to ESO. For now, the game, and most knowledge about it, is restricted to the lucky folks who got beta keys. These people aren supposed to share their experiences or details about the game, so aside from generic “That game is awesome!” or the occasional “Meh, it still has too many bugs in it” we still in the dark about a lot of what to expect when the ESO release date rolls around.

Still, even with limited information to go, we can get a fairly good idea of what to expect from the rare beta leaker and the official releases of information. And one of the things we know to expect is change.

Like all MMOs, Elder Scrolls will have regular patches and updates after the official release. This means that what you get when you first start playing may not be what you end up with six months down the line. On the ESO release date there will be four playable classes: DragonKnight, Templar, Sorcerer and Nightblade. That on the low end for MMOs, which typical have 5 6 classes, and sometime more. With ESOs established focus on versatility, we be surprised if we don see additional classes added to give players more options down the line.

Stat Respecs

As of current official information, there will be no respecs in ESO. This is a departure from more MMOs, which all a player to or rebuild a characters skill set from the ground up, if the player decides the current build just isn working. ESO is getting away without allowing respecs for now because the game has unlimited skill points, so players can always go back and get the skills they missed if that what they want to do. Where the lack of respec will really hurt is stats. Stats (Health, Stamina, and Magicka) have a strictly limited number of points available, and poor point distribution can cripple a character, making them unable to effectively use the skills they chose for their build. It won happen in one of the first updates after the ESO release date, but sooner or later we expect to see stat respecs added so players can go back and tweak their stat point spending.

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10 Ideas for ESO Builds

10 Ideas for ESO Builds

Elder Scrolls online is officially coming out in April. That may seem a long ways off, but it is never too early for gamers to start planning the characters they be using to hero it up across the face of Tamriel. With all the flexibility in the character design and skills ESO promises, the sky really is the limit on build options on the ways you can customize your character. Here are a few ideas to get you started.

Robin Hood No one yet knows what a character needs to do to join the thieves guild, which is due to come out in the first post launch update. What we do know is that it will have its own skill set for members to learn. We also know that Templars, the Paladin type class which gets its power from all things good and holy (ie, light and heat) can pick up archery and be a powerful ranged fighter. So what else do you get when you combine a do gooder with a bow and a knack for thievery,

The Sorcerer Tank Yeah, we know. The what?! Time to get out of the rut, folks. ESO builds really can be just about anything. This build maximizes the Sorcerer defensive spells in combination with high HP, heavy armor, and skill with a good shield. With spells like Dark Exchange, Bound Armor, and Blood Magic, the Sorcerer Tank can wade into the thick of battle, take massive damage and keep going.

Conan the Barbarian While running around shirtless and swinging a broadsword for personal gain has largely gone out of style, if you harken back to Ye Olden Days of Fantasy, you can create a powerful DPS Dragon Knight with high level dual wielding weapons skills, a broadsword, no armor, and a passion for slicing things to ribbons. Go light on the magic type skills from the Dragon Knight list, in Conan world all sorcery and magic are evil.

The Assassin Blood Tank Using assassins for tank isn completely new, but usually they are blind tanks. Dodging and popping in and out of stealth so that they can draw fire from the bad guys without being hit. But by bumping their health, laying on heavy armor, and putting plenty of points into Siphon skills, a Nightblade can aggro, take damage, and self heal with other too much of a challenge.

Roman Legionnaire Well, sort of. You want to train up your one handed with shield skills, get a nice short sword and a huge shield. Go with Dragon Knight or Templar for your class, and focus on skills that involve shield bashing, stabbing, and close in mayhem. Traditional Roman legionnaire combined tank and DPS, using ranged weapons to agro their enemies into attacking, and then slicing them to pieces. So you want high health and stamina, and good armor to back up your everything in front of me skills.

As you can see, ESO builds offer both customization so you can take inspiration for your characters from history, folklore, and anywhere else you can think of, and unique possibilities so builds that wouldn be possible in any other game can become not only possible, but powerful.

ESO Mastery Guides provides the most up to date information about The Elder scrolls Online builds to help players make the best ESO guide. Your email address will not be published. Fields marked with asteric are required.

The Elder Scrolls Online Launch Trailer

The Elder Scrolls Online Launch Trailer

I consider myself an MMO vet. Been playing them for 10 12 years and I am loving the game. It gets a lot of hate after people played the beta weekend up til level 4 and they aren really qualified to shit on what the game has to offer.

The quest are proper Elder Scrolls quests. They beg you to listen and pay attention and you never feel like you just skipping quest text to race to cap.

The combat and the world open up once you progress your character further. You start getting some awesome synergy between your abilities and the option to customize what kind of gear and weapon you want to use is great. Want to be a sorcerer who rocks a two handed mace? Fucking do it brother.

The pvp is also pretty bonkers. Rolling on up on a castle held by the Aldmeri Dominion and seeing a bunch of players lined up on the top of the wall with siege weapons ready to rock your squad is great. You can also accept scouting missions and try to infiltrate deep into enemy territory and stay away from the zergs. It crazy fun.

Basically what I am saying is the game opens up as most MMOs do after the first 10 levels. It unfair to judge what the game has to offer off of some other guy two day impression of the beta weekends.

[+]adammtlx comment score below threshold (5 children)You take that risk with any full price, AAA game. And yet I don hear people criticizing any other one title for it.

No, the reason people are taking exception to the price of ESO is simply because they become conditioned to expect F2P as the norm for MMORPGs, when in fact F2P has only been in vogue for the past 5 years or so, meanwhile the history of MMORPGs stretches back at least 17 years, and over 20 if you count text based MUDs.

So why should ESO be expected to adhere to a trendy business model that many justifiably believe is having an extremely corrosive effect on the genre? It $60. People spend that much on games they spend 10 15 hours playing and many of them don even think twice about it. I guarantee even if you don sign up for the subscription you get at least that much out of ESO.

It $60 for a month. This means that if I buy the game and wind up not liking it very much, there no way I sinking another $15 into it a month later. Which means I now own a doorstop.

I guarantee even if you don sign up for the subscription you get at least that much out of ESO.

Yeah, I don count up the hours I play a game to judge whether or not I made a good investment. 10 hours of trying and failing to have fun means I wasted my money. Ten hours of a bunch of fun means I made a wise choice. I don really get the whole thing where people try to put $/hour on video games. Doesn make much sense to me.

I don think it that weird to say I don feel like spending $60 on something that I won might not have fun with. I don really understand why you take an issue with that, but I think it a pretty healthy state of mind for a consumer.

The point is the facts do not agree with the notion that $60 is too much to ask simply because there a subscription attached after 30 days. UO asked for $60 and a subscription. So did Everquest. So did Anarchy Online, Dark Age of Camelot, Asheron Call and countless others and all of those games are considered successes, to varying degrees.

WoW asked for that amount for years and no one gave a crap. And before you go back to

when you see other MMO veterans telling you it nothing new and pretty bland, that a risky proposition.

you could have easily found plenty of MMO vets saying WoW was “nothing new” and “pretty bland” when it came out as well. Buying a game entails a risk. There no getting around it. Modern MMORPG players think that F2P is so great because it allows them to circumvent the typical process and assess the game risk free. The problem with this reasoning is that they not actually assessing the entire game. They only seeing a piece of it and to get the full experience they have to spend money, which is a risk. You argue that at least they got to play the game beforehand in order to make a more informed decision, but the issue with F2P is that unlike a demo in a non MMORPG game (in which case the sentiment would be more accurate), content pipelines in F2P MMORPGs are divided with the result being a less cohesive and more fragmented experience. Which means the game itself will likely never live up to its full potential.

That the price you pay for F2P: A more informed decision to get into a lower quality experience. ESO is making the bet that their game is good enough that they don need to lower their standards of quality. They believe that their game is good enough that those who want an enjoyable experience will like their time in ESO and won regret the initial outlay, and will likely pay for a subscription. They have a vision and a goal and don want it compromised by the disease of F2P.

So did Everquest. So did Anarchy Online, Dark Age of Camelot, Asheron Call and countless others and all of those games are considered successes, to varying degrees.

Hey, don forget Meridian 59! And I did play Everquest and WoW and LOTRO (before it went F2P) and FF XIV, and (a little) FF XI. Like I said, I have no issues what so ever with paying to play an MMO, in fact, I much prefer it for all the reasons you listed. Let me reiterate, I do not play F2P MMO Never have, won say I never will, but for now none of them have seemed interesting. I tried Neverwinter a tiny bit, but being inundated with “BUY OUR CURRENCY” every time I went to a menu made me lose any immersion I would have otherwise had. You and I agree on the F2P model. My mother downloaded a F2P game onto her phone and let me son play it and I looked at her and said, “WHAT HAVE YOU DONE??” because I don even want him touching them yet. I much rather have him get used to seeing games as complete experiences, so he can be as cynical about F2P stuff as I am.